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Fallen Earth v1.0.9

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Fallen Earth v1.0.9

Graphics
· Fixed a shadow issue with cloth objects that could cause a crash.
· Fixed the cloth flags so they are affected by volumetric fog.

Resources
· Updated the resource thread to sleep when there are no resources to load, which brings the total CPU use down to around 50% or lower on a dual-core machine.

General
· Added the Large Address Aware option, which enables up to 4GB process space for 64-bit operating systems instead of the default 2GB.
· Fixed a possible server crash when harvesting.
· Fixed two areas of the code base that could cause slowdowns or even stall the server for a few seconds.

Physics
· Fixed an issue with trees that could cause a crash inside the Ageia SDK and also affect performance over time.
· Fixed an issue with characters falling through the world when moving fast over a tunnel or entering certain levels.
· Enabled particle debris on vehicles driving over dirt or gravel.

UI
· Added an optimization to the filtering and sorting of recipes.
· Added mission waypoints and custom waypoints to the map filter.
· Updated the target and weapon windows to be hidden when empty.
· Updated the mount window to save opacity settings between sessions.
· Fixed an issue with the Unspent AP display sometimes displaying a negative number.
· Fixed an issue where the AP spending spinner would not show the right maximum value until a selection was made.
· Fixed the faction wheel so that it won’t label the player according to the highest faction total if all factions have negative values.
· Fixed an issue with the faction window, which was giving a title automatically if the player clicked Apply before selecting one.
· Fixed the trade window to allow you to trade all your chips at once.
· Fixed the scope mode to correctly hide windows that are tabbed together.
· Fixed a display issue with pack inventory weight.
· Fixed a crash that would happen when a non-item was dragged to an item slot.
· Updated the overhead and interior maps so opacity applies to them.
· Fixed a bug where you could not click the AP button in the stat window while it was glowing.
· Enabled vertical resizing on the Auction window.

Mounts
· Fixed a new issue with vehicles sometimes not playing their engine sound.
· Updated mounts so that clicking on one while moving or dismounting won’t start a mount action.
· Increased the range at which the mount window pops up. You can click the mount window to target your mount at any time.
· Fixed an issue which could cause a character to be displaced to the back when dismounting.

Predictor
· Made few more optimizations on position updates.

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Resources
· Updated the resource thread to sleep when there are no resources to load, which brings the total CPU use down to around 50% or lower on a dual-core machine.

General
· Added the Large Address Aware option, which enables up to 4GB process space for 64-bit operating systems instead of the default 2GB.

Added an optimization to the filtering and sorting of recipes.
Added mission waypoints and custom waypoints to the map filter.
Enabled vertical resizing on the Auction window.
Fixed a new issue with vehicles sometimes not playing their engine sound.

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уряяяяя

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Заценим седня исправления по производительности:) А то иметь 6 гигов оперативы и чтоб работали из них тока 2 не очень совсем

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Fallen Earth v1.0.10

Items
· Fixed an update issue where vault items could appear missing if an item stack wasn't completely transferred from vault to sack.
· Fixed a possible item loss bug where completed recipes did not always reward the constructed item.
· Added a client request to display banner text in addition to chat text if a recipe fails because required components are missing.
· Fixed a bug with items being mailed when a trade fails because of weight limit

Optimizations
· Optimized how the server sends action changes to the client.
· Optimized how the server sends door state changes to the client.
· Optimized how character details are saved to improve database performance.
· Optimized how events are saved to improve database performance.



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